I don't consider games to be art--even role-playing games that have a strong storyline to them (such as the Final Fantasy series). They do have a strong artistic and aesthetic component to them. But they don't powerfully and consistently project a sense of life, and that's not their purpose. In particular, the involvement of the player means that the sense of life of the artist himself can't be fully, consistently projected in the essentialized and stylized way that art requires.
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